using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("PegasusScene")]
	public class PegasusScene : MonoBehaviour
	{
		public PegasusScene(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PegasusScene(IntPtr address)
			: this(address, "PegasusScene")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void PreUnload()
		{
			method_8("PreUnload");
		}

		public bool IsUnloading()
		{
			return method_11<bool>("IsUnloading", Array.Empty<object>());
		}

		public void Unload()
		{
			method_8("Unload");
		}

		public bool HandleKeyboardInput()
		{
			return method_11<bool>("HandleKeyboardInput", Array.Empty<object>());
		}
	}
}
